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    « Demo Watch: Halfrican-Americans | Main | Driving College Students to Professional Games... »
    Wednesday
    Mar052008

    The Power of Merchandising...

    concourse.jpgWhat do the iconic brands Nordstrom, Starbucks, and Target have in common?
     
    They have built their brands around Merchandising, an often overlooked marketing tool that has proven to derive high value for impact brands.
     
    What does this have to do with sports? Sports representatives should consider applying "best merchandising practices" of the aforementioned categorical leaders to their stadium/arena operations. In today's world, the stadium/arena experience needs to be so much more than just slapping your team logo and advertisements on the walls and sections of your stadium. As team operators, we need to use unique, pleasing in-game experiences to turn our fans into brand ambassadors; persons who convey their experience to others through viral messaging.
     
    Do you want to establish powerful, personal experiences that connect your team brand with the consumer? Well, begin by asking yourself the following questions (modified from the sourced Ad Age article):

    • How can I turn my fans into evangelists?
    • How does my linkage with the team brand come to life within the stadium setting?
    • How do I understand what my fans in-stadium/in-arena want?
    • Do the fans in-stadium/in-arena feel delighted after interacting with the team brand in-arena?
    • Does my sales force (concessionaires, merchandising employees, parking, etc.) effectively communicate the essence of the team brand? 
    • How does the layout of my stadium/arena define the team brand and/or define the fan's in-game experience?
    • How attentive is my customer service?
    • How far will I go to keep a disgruntled fan?
    Stadium operators need to develop a simple in-stadium experience into an iconic ambience that will dramatically change a fan's experience. Sports representatives need to work to create a reason for fans to want to go to the stadium/arena outside of attending a game (The Starbucks model - if Starbucks did not create another reason to visit its stores apart from the coffee, it would be just another chain. Instead, it has become an iconic brand by creating a multi-sensory atmosphere within its 14,396 operating locations).
     
    Think about your stadium or arena. Think about ways that you can reach your fans through sights, sounds, touch, and smell. Work to create an emotional link with your fans (through unique experiences) that will have them returning to your games not only when the team is winning, but most importantly when the team is losing.
     
    Here are a Few Leading Merchandisers and What They Have Done Well:
    • Nordstrom - Store executives have made it their business to do whatever is necessary to please the customer (a very high-end, individualized, and personally gratifying shopping experience)
    • Starbucks - Turned "buying a cup of coffee" into a multi-sensory experience for consumers. Starbucks replicated the sights, sounds, and smells of coffee being ground to the familiar expectations of layout, furniture, music, and wireless access in each of its retail locations.
    So the big question is, HOW DO YOU MERCHANDISE YOUR ARENA/STADIUM EXPERIENCE?
    • Look for available space in the concourse where you can offer fans unique experiences. Move away from charging fans to throw pitches or bat in a cage - present them with experiences that cannot be replicated outside your team's stadium/arena setting!
      • Hockey 
        • Enable fans to hold sticks that players on the team used during the game
        • Set up a two-panel board and enable fans to get checked by the team mascot (so they can experience what it feels like)
        • Enable fans to try on game-used skates
        • Let fans try to make a two-line pass (would need an expansive area for this)
      • Baseball
        • Let fans hold game-used bats by players on the team
        • Put a wall cushion up and allow fans to try to jump over a wall to make a catch
        • Let fans see what it takes to make a throw from 3rd to 1st base
      • Football
        • Set up a controlled demonstration that shows fans how fast a quarterback actually throws a football (what it takes to catch this pass)
        • Enable fans to try on game-used gloves and throw passes with game-used balls
        • Enable fans to try on game-used helmets so they can realize the size of the players 
      • Basketball
        • Let fans see how far an NBA three-pointer really is
        • Let fans touch and dribble with game-used balls
        • Enable fans to try on game worn shoes, etc.

    Not to mention, reinventing the customer service aspect that our concessionaires and merchandise salepersons offer in-arena. Create the experience for fans. If they can get it elsewhere, you are not doing your job to its full potential. 


    Source:
    Using Merchandising to Build Brand and Attract Consumers. Advertising Age. 2.25.2008.
    http://adage.com/cmostrategy/article_id=125238

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